
Protocake JR
Royal Uhlans Amarr Empire
957
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Posted - 2013.11.15 13:45:00 -
[1] - Quote
Sgt Kirk wrote:This is probably the 12th time I have made a thread about the issue of armor tanking having no support modules in the opposite tank besides damage mods since I started this game Eons ago.
Now however, we actually have more than just 2 modules to support tanking with.
My propositions:
1. Move bio modules to highslots (Red caps and Green Caps) adjusting stats if/as necessary of course.
2. Move reactive plates over to highslots as well (improve plates to 1 hp at Basic 2 at Enhanced and 3 at Complex)
There are many more things I'd wish for this game and armour that aren't here yet like Resistance plates, mainly for Amarrian usage so their EVE fighting style matches up with DUST instead of this stupid Dual tanking they have now.
The Gallente Active Armour tank (module dependent ) The Amarr Passive Armour tank (loads of hp and resistance) and only active tanking is rewarded in this game.
but I digress, thoughts? Opinions?
I disagree with moving reactive plates to highslots.
What I would prefer, is moving Armor repairers to the high slots. Increase armor repairer so that a complex gives 10hp/s base. Get rid of the logi +5 hp/s bonus, because you guys have enough slots as it is, and give that bonus to the light suits. Light suits, should be the epitome of health regeneration. Medium suits, should be half tank, half regen. Heavy suits would be all tank. Anyway, each light suit should have their own, corresponding "health regeneration" bonus. So caldari/minmatar light suits would get a LARGE bonus for shield regeneration (hp/s and/or delay) and a small bonus for armor. Gallente and Amarr light suits would get a LARGE bonus towards armor regeneration and a small bonus to shields.
Light, medium, and large suits need to be perfectly balanced. The only difference between them, should be that they offer different play styles. Currently, it feels like we have Light-medium suits, True-medium suits, and heavy-medium suits. However, in order to earn a "light" or "heavy" tag, you must for some reason, heavily sacrifice one of the two MOST IMPORTANT stats for very small gains in other areas/stats.
BAD CCP, BAD!  |